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 gears 2 gb rules, settings, etc.

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NINJA_RULER

NINJA_RULER


Number of posts : 470
Location : Crown City
Gamertag : NINJA RULER
Karma : 609
Registration date : 2009-01-29

gears 2 gb rules, settings, etc. Empty
PostSubject: gears 2 gb rules, settings, etc.   gears 2 gb rules, settings, etc. Icon_minitimeMon Jul 20, 2009 3:20 pm

Cheating

1. The use of any communications other than what is provided within the game is prohibited. For example, the use of Skype or private chatting during a match is not allowed.

2.We have a zero tolerance policy for cheating. Teams caught cheating, “glitching”, or abusing in-game mechanics in any way will be removed from GameBattles.

3.If your team receives a win that was not earned or played, you must submit a ticket to have it removed. Failure to do so will result in your team being removed from GameBattles.
Matches

Matches

1.All matches must be played in their entirety unless both teams agree to postpone or cancel the match. A Standard Ladder Match will be played best of 3 maps (first to 2).

Randomized maps MUST be used. Verbal agreements will not receive staff support via Referees or Support Tickets. The only exception is the use of an Overriding Game Mode in the challenge, which changes all of the generated maps to the selected Game Mode.

The higher ranked team at match time will host the first map. The lower ranked team at match time will host the second map. This will alternate for each map if/until a tie breaker map is needed, when the team that has won the most combined rounds will host the final map. If there is a tie in rank (i.e. both are unranked), the Team ID closest to 0 will host first. If there is a tie in round count, the lower ranked team will host the tie breaker map.

The team that is not hosting will pick which side to play on.

A "Lag Test" must be completed prior to starting the match. This is a test round that doesn't count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted by both teams to cancel the match.
During this test round all players must select the Hammer Burst as their starting weapon. Players not using the Hammer Burst as their starting weapon during actual match play will forefit their team the map.

Teams may not delay the match for more than 5 minutes between each map. If a team delays the start for longer than 5 minutes between maps, they will forfeit that map. The team that did not delay must submit a ticket with valid proof showing that this delay did occur. First, the match must be completed and the scores must be reported correctly. Do not dispute the match on purpose. After the match is complete, submit a ticket containing the URL link of the proof.

If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds or before the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. First, the match must be completed and the scores must be reported correctly. The URL link of the proof must be submitted in a ticket once the match is completed.

If the host disconnects after the map has started, the host's team forfeits that map. After the map has started is after 30 seconds or after the first kill. If both teams disagree over when the disconnection took place, video proof must be provided. First, the match must be completed and the scores must be reported correctly. The URL link of the proof must be submitted in a ticket once the match is completed.
If a player disconnects after the game has started, the game will continue and a player may be re-invited. The re-invited player may be the player that dropped or a new eligible player. The only exception to this rule is for a "Kill Dependent Game Mode". Please see rule 10 below.

A "Kill Dependent Game Mode," often referred to as Deathmatch, Sharpshooter or Slayer, is a game mode whose winner is decided by the overall number of kills, or points gained from kills. Because this mode relies on the number of players present, a team can never play shorthanded when playing this mode. A Team that loses a player during this game mode, after the first kill has occurred, forfeits that map.

If a team loses players during a map, they must find eligible substitutes prior to beginning the next map. A team is not allowed to start a map shorthanded. For a “Kill Dependent Game Mode”, a team can never play shorthanded as stated in rule number 10. Teams are allowed a 5 minute grace period to find eligible substitutes between maps as per rule number 6. Please follow the steps in rule number 6 if the match is delayed longer than 5 minutes between maps.

The act of Split Screening is not allowed. Only one player per console is permitted. If a team is found breaking this rule they lose the entire match.

Using a smoke grenade to reach the torque on security is a legal move.


Weapons

The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.

Starting Weapon: Hammer Burst - See Matches #5 for more information.


Weapon Swaps - All weapons not listed will remain as the default.
Frag Grenade: Ink Grenade
Ink Grenade: COG Pistol
Mortar: Disabled
Mulcher: Torque Bow
Scorcher: Disabled
Torque Bow: Longshot
Boomshield: Ink Grenade

Execution and Warzone Settings
Total Rounds: 5
Round Time Limit: 5
Number of Bots: 0
Bleed-Out Time: 15
Friendly Fire: On
Map Selection: Host
Weapon Spawning: Customize

King of the Hill Settings
Round Score Limit: 90
Total Rounds: 3
Number of Bots: 0
Bleed-Out Time: 15
Friendly Fire: On
Map Selection: Host
Weapon Spawning: Customize
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NINJA_RULER

NINJA_RULER


Number of posts : 470
Location : Crown City
Gamertag : NINJA RULER
Karma : 609
Registration date : 2009-01-29

gears 2 gb rules, settings, etc. Empty
PostSubject: Re: gears 2 gb rules, settings, etc.   gears 2 gb rules, settings, etc. Icon_minitimeSat Jul 25, 2009 5:13 pm

i wanna make it so thursdays are practice days. every1 who is on the gears team throw me a time u think is good for u and if yur on the gears team and u are also on the cod team and u tell me u dont wanna get on for gears practice for cod plz leave the gears team so i can replace u. also ima get a match every sat mayb fridays or sundays. also me and a few others are gonna come up with some strats for the maps so every1 get ready to step up.
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