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 Black Ops 2's Pick 10 System Explained

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crapgamer

crapgamer


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PostSubject: Black Ops 2's Pick 10 System Explained   Black Ops 2's Pick 10 System Explained Icon_minitimeFri Oct 05, 2012 1:55 pm

The next game in the massive Call of Duty franchise, Black Ops 2, developed by Treyarch, will unleash a huge change to the way that traditional Call of Duty games have worked. Treyarch has unveiled the new Pick 10 system which is nothing like anything we've seen before.

The new Pick 10 system gives the player 10 points to distribute to your class's weapons such as the tactical, lethal, and primary weapons. In a quick explanation, basically, you distribute points to each weapon, the primary weapon takes a point, an attachment takes a point, the secondary weapon takes a point, and so on. When people got this far into the explanation, they were a little skeptical over whether it was going to work out well, because someone could just load up on perks and have a nice primary weapon and cause horror in the battlefield.

This is why Treyarch introduced Wild Cards. What a Wild Card is, is basically a pass to break the rules. If you wanted to have two attachments for example, you would have to use 3 points on your primary weapon and two attachments, then use 1 point on a Wildcard, and use another point to get the other attachment. Treyarch mixes things up once again, by making some perks such, such as Quickdraw, as weapon attachments now. In Black Ops 2's Multiplayer trailer showed us an extreme class, a revolver armed with a combat knife, and six perks. Black Ops 2's Pick 10 system seems foreign to us right now, but I am sure that once it releases in November, we will all know how to use it.
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w01fsk7aag

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Black Ops 2's Pick 10 System Explained Empty
PostSubject: Re: Black Ops 2's Pick 10 System Explained   Black Ops 2's Pick 10 System Explained Icon_minitimeFri Oct 05, 2012 2:24 pm

doesnt seem like wildcard is really gonna have the effect they want. Still lets people cheese and thats Odd as aids.
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