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 LucasArts on why Star Wars: Battlefront III failed

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crapgamer

crapgamer


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PostSubject: LucasArts on why Star Wars: Battlefront III failed   LucasArts on why Star Wars: Battlefront III failed Icon_minitimeMon Dec 03, 2012 11:40 am

Star Wars: Battlefront III has long been the subject of great rumor and speculation. Despite numerous and detailed attestments to its existence and development, LucasArts never confirmed the game was in fact in production. The most recent claim about the project came from Free Radical Design cofounder Steve Ellis, who said last week that Battlefront III was 99 percent complete at the time of its cancellation. But this claim has been contested.


"This 99 percent complete stuff is just bullsh*t," a former LucasArts employee who wished to remain nameless told GameSpot. "A generous estimate would be 75 percent of a mediocre game."

The source also took issue with Free Radical cofounder David Doak and audio director Graeme Norgate's claims this summer that LucasArts effectively sabotaged development of Battlefront III. "There are two sides to every story," the source said.

"I was at LucasArts during this time, working on Battlefront III, and remember it well. Everybody from producers to marketing was 100 percent invested in making the relationship work," the source said. "We were desperate for a next-gen followup to Battlefront (the claim that the project was sabotaged for financial reasons is ludicrous. The [Battlefront] franchise was a huge money maker at the time). When Free Radical continually missed dates and deliveries, [former LucasArts presidents Jim Ward and Darrell Rodriguez] made many 'good will' whole or partial milestone payments to keep the project going."

The situation surrounding Battlefront III may seem complex or convoluted, but according to the source, the game was a failure for three simple reasons. The first, he said, was that Free Radical's sci-fi shooter Haze was late by more than a year, and this took resources away from the first half of Battlefront III's development.

Second, it is the source's belief that Free Radical "underestimated" or "misrepresented" its ability to meet dates and create a compelling product. And third, the situation became even more problematic when Free Radical missed new assigned dates. "This was a huge confidence killer and ultimately their downfall," he said.

The source was employed at LucasArts during the production of the Pandemic Studios-developed Star Wars: Battlefront games. He said that as is the case with most developers, Pandemic at times underestimated its ability to meet dates. However, unlike Free Radical, they "were upfront about it."

GameSpot has also learned of a detailed development schedule for Star Wars: Battlefront III. According to the source, production started in mid-2006 for delivery in October 2008. However, Free Radical missed numerous milestones, he said, noting that though some cases were due to subjective quality issues. Other times, functionality was simply not present

"In December 2007, Free Radical still did not have simple AI working in levels," he said. "For much of 2007, Xbox 360 builds simply did not work. Initially, Free Radical claimed it was a US/UK kit difference, but when we asked to FedEx one of their working machines to the US for a build review, they declined."

Additionally, the source claimed several game modes were not implemented, and the only gameplay in place was team-based free-for-all. On top of this, maps "generally tested poorly with no focus for action," he said.

This was only just the beginning of problems for Free Radical and Battlefront III. In 2007, the source began to suspect that its payments to Free Radical were in fact being used to complete Haze and not Battlefront III. What's more, during this time, Haze became a PlayStation 3 exclusive, which affirmed LucasArts' belief that the studio's engine was not compatible with Xbox 360 at the time.

In August 2007, the source said Free Radical was "struggling" with Haze and Battlefront III and thus began to (as time would prove unsuccessfully) shop around TimeSplitters 4. It was also during this time that the source levied his most serious claims against Free Radical.

"At this point, I felt that Free Radical was akin to a Ponzi scheme where time and budget from the next game was being used to finish the previous, late, title," he said.

During January 2008, the source said Ellis himself told LucasArts that Free Radical would not be able to meet development milestones for 2008. LucasArts and Free Radical then agreed to a new street date of April 2009, with LucasArts consenting to cover the costs of the extra seven months of work.

If LucasArts' new agreement with Free Radical instilled any confidence that further development time would lead to a better product, that feeling would be short-lived.

A critical milestone came in May 2008 when Haze finally shipped. The game was more than a year late and received generally poor review marks. "The quality of the game was extremely alarming to us," he said. "Free Radical insisted that the delays were to ensure the game was a gem with 85+ review, but that was very clearly not the case."

Development on Battlefront III continued to suffer from there. By late 2008, Free Radical was again missing its previously agreed upon dates. "It now looked like the April 2009 street date could not be met," he said. Then in September 2008, "key staff" left Free Radical, and by October of that year, the company did not deliver work due for its August and September milestones. "And the October milestone was not going to be met either," he said.

The next point on the beleaguered and strained development of Battlefront III was its last: cancellation.

"The failure of Battlefront III was tragic for everyone involved, not least the fans," the source said. "There's a lot of blame to go around and many different perspectives. I won't though let Steve Ellis whitewash the part that he and Free Radical played. I'd suggest that everyone keep this as something tragic to muse over with a beer rather than throwing stones in public."

Crytek UK (formerly Free Radical Design) did not respond to GameSpot's request for comment concerning the development of Star Wars: Battlefront III.
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PostSubject: Re: LucasArts on why Star Wars: Battlefront III failed   LucasArts on why Star Wars: Battlefront III failed Icon_minitimeMon Dec 03, 2012 2:40 pm

Sad, but let's be honest, we shouldn't have expected anything after Free Radical collapsed. Oh well then.
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crapgamer

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PostSubject: Re: LucasArts on why Star Wars: Battlefront III failed   LucasArts on why Star Wars: Battlefront III failed Icon_minitimeMon Dec 03, 2012 3:29 pm

This explanation actually makes more sense and is more detailed than the story we've heard from Free Radical. Basically Haze the PS3 game contributed to SWBF3's death in a lot of ways. Its sad to think that Free Radical was using money from LucasArts to finish Haze for the PS3, which is turn sucked, got horrible reviews and didn't sell.

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HellHammer

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PostSubject: Re: LucasArts on why Star Wars: Battlefront III failed   LucasArts on why Star Wars: Battlefront III failed Icon_minitimeWed Dec 05, 2012 11:18 am

A battlefront 3 would be cool but the basic fact is it's been in development hell now forever which never turns out well (see Duke Nukem) and also the fact is that it'd never live up to peoples standards, the communities and such are what made battlefront fun, not the games.
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w01fsk7aag

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PostSubject: Re: LucasArts on why Star Wars: Battlefront III failed   LucasArts on why Star Wars: Battlefront III failed Icon_minitimeWed Dec 05, 2012 12:28 pm

HellHammer wrote:
A battlefront 3 would be cool but the basic fact is it's been in development hell now forever which never turns out well (see Duke Nukem) and also the fact is that it'd never live up to peoples standards, the communities and such are what made battlefront fun, not the games.

yeah forreal. I always said that game sucked Butt lmao
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asap




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PostSubject: Re: LucasArts on why Star Wars: Battlefront III failed   LucasArts on why Star Wars: Battlefront III failed Icon_minitimeThu Dec 06, 2012 6:19 pm

HellHammer wrote:
A battlefront 3 would be cool but the basic fact is it's been in development hell now forever which never turns out well (see Duke Nukem) and also the fact is that it'd never live up to peoples standards, the communities and such are what made battlefront fun, not the games.

The communities were awesome but come on. You didn't enjoy playing the battlefront games?
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crapgamer

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PostSubject: Re: LucasArts on why Star Wars: Battlefront III failed   LucasArts on why Star Wars: Battlefront III failed Icon_minitimeThu Dec 06, 2012 6:45 pm

He loved the game, don't let him fool you. What happened was the internet caught up to the skill, a lot of us had great skill and pretty good internet, but when everyone else's internet got better, they had the advantage.
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PostSubject: Re: LucasArts on why Star Wars: Battlefront III failed   LucasArts on why Star Wars: Battlefront III failed Icon_minitimeSun Dec 09, 2012 4:05 pm

crapgamer wrote:
He loved the game, don't let him fool you. What happened was the internet caught up to the skill, a lot of us had great skill and pretty good internet, but when everyone else's internet got better, they had the advantage.


....ya....Hellhammer is pretty bad!
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