{MOH} Regulators
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomePortalGalleryLatest imagesSearchRegisterLog in

 

 Recent project Natal info. Motor and tilt funtions

Go down 
2 posters
AuthorMessage
crapgamer

crapgamer


Number of posts : 10061
Age : 42
Location : Florida
Gamertag : thecrapgamer
PSN : crapgamer
Karma : 15007
Registration date : 2009-01-21

Recent project Natal info. Motor and tilt funtions Empty
PostSubject: Recent project Natal info. Motor and tilt funtions   Recent project Natal info. Motor and tilt funtions Icon_minitimeSun Apr 25, 2010 10:12 am

diggsdigg

Photos have been leaked of a prototype version of Project Natal - and they show a previously unknown feature. The Natal unit itself will feature a motorised tilt mechanism. But what could this be for? And what else do the pictures reveal? Let's have a look.

Firstly, we should point out that this leak appears to be completely legitimate. The instructions feature the correct terms, still refer to "Project Natal" in inverted commas as it is still only a codename, and the strange-looking Xbox 360 in the picture on the right is a standard dev kit, like the ones we get shown games on at preview stage.

The sentence about installing the latest XDK software is an instruction to install Xbox Dev Kit firmware. Everything makes sense.

Recent project Natal info. Motor and tilt funtions DevKit--article_image


The unit has its own power supply

This reaches the unit in a split cable, with the other branch featuring a USB connection to the console. So you'll plug it in via USB and power it from your wall socket.


Recent project Natal info. Motor and tilt funtions NatalInstructions--article_image


It has a motor that you MUST NOT TOUCH

The unit has a "new" motor function which tilts the unit. We reckon this will most likely be used to track your movement as you parade around the room. We already know that the hardware can distinguish between the player and other people in the room - now it looks like it can follow their movements intelligently.


Recent project Natal info. Motor and tilt funtions QuickStart--article_image




It can recognise hundreds of phrases

The instructions for the tester (and the point of them having the unit) ask that they pronounce 600 different lines of text for Natal to recognise. These range from turning on the Xbox 360 to 'connect to Facebook'. Even if you don't want to use Natal for arm-waving shenanigans, the peripheral already sounds like a very useful device. Imagine this: "Xbox 360 on. Launch Video Marketplace. Play Showgirls. Confirm Purchase.'... and there it is - and you didn't even have to get up. The couch potato market alone is going to be HUGE.
Back to top Go down
http://teammoh.com
w01fsk7aag

w01fsk7aag


Number of posts : 4882
Age : 30
Location : The Dirty Dirty
Gamertag : w01fsk7aag
Karma : 5399
Registration date : 2009-01-26

Recent project Natal info. Motor and tilt funtions Empty
PostSubject: Re: Recent project Natal info. Motor and tilt funtions   Recent project Natal info. Motor and tilt funtions Icon_minitimeSun Apr 25, 2010 11:17 am

I was talking about this last night with my mom....dude you have to repeat 600 phrases thats ridiculously annoying and will take a long time.
Back to top Go down
 
Recent project Natal info. Motor and tilt funtions
Back to top 
Page 1 of 1
 Similar topics
-
» project natal... and cirque de sole?
» The XBox 360 answer to the Wii. Project Natal, looks cool
» Project Natal Demo on Late Night w/Jimmy Fallon
» My Recent Logos
» New Natal Feature

Permissions in this forum:You cannot reply to topics in this forum
{MOH} Regulators :: XBox 360 :: General Xbox 360-
Jump to: