Number of posts : 10061 Age : 42 Location : Florida Gamertag : thecrapgamer PSN : crapgamer Karma : 15007 Registration date : 2009-01-21
Subject: Alan Wake Preview Wed Apr 28, 2010 12:08 pm
Gameplay
The story will play out in an episodic format, with a television show-style presentation similar to Lost and 24 where each episode/chapter brings another piece to the puzzle of the main plot. Remedy has confirmed that Alan Wake is only the first season of a bigger story, opening the door for future sequels.[10]
Light plays a significant role in gameplay and strategy. The enemies, called "the Taken" in the game, are sensitive to light, encouraging the player to take advantage of environmental light sources and placing significant emphasis on the flashlight as a primary weapon. Players also have the ability to set traps that illuminate when triggered, either damaging or temporarily immobilizing an enemy.They are then destroyed and turned into batteries.
Remedy also promised a free-roam, sandbox-style city, similar to those seen in the Grand Theft Auto series. However, in an interview with Finnish magazine Pelaaja and British magazine Edge, this feature is stated to have been removed, with Remedy opting to focus on a compelling storyline over sandbox-style gameplay. "That being said, this path that the player is on is quite wide at times and all through the game there is a lot for the player to explore, but it's not a free-roaming sandbox," said Sam Lake of Remedy. [11][12] Despite this on the official website for Alan Wake, when Sam Lake was questioned whether the game was free-roaming or not gave the answer "We'll open more of the game world as the game progresses. The area is so large, that we want the players to become familiar with a smaller subset of the world, before we introduce new locations and new areas.". This has caused confusion amongst fans due to his prior statements that the game will not be a sand-box styled game. Whether it is or it isn't is yet to be fully clarified. [13]
Alan Wake features a day/night time cycle. During the day, players may interact with other NPCs to find out more about the town of Bright Falls.[14]
Plot
Alan Wake, a bestselling writer, hasn't managed to write anything in over two years. His wife, Alice, brings him to the idyllic small town of Bright Falls to recover his creative flow. When she vanishes without a trace, Wake finds himself trapped in a nightmare. Word by word, his latest work - a thriller he cannot even remember writing - is coming true before his eyes. At night a powerful dark entity takes overs the town and its inhabitants, Wake's only protection seems to be light. At day things return to normal the townspeople no longer possessed
Bright Falls
A promotional live-action short movie entitled Bright Falls became offically released on 27 April 2010 and serves as a prequel to the game. It is divided into six episodes and can be watched online at brightfalls.com